When I was playing the Atlanta in ranked, I didn't even give a damn about fire chance. Fresh information from the very heat of World of Warships development. Shamelessly copypasted from the EU forum. As long as it directly pens most cruiser plating (and it does in the current proposal with the 1/5 base pen) it should still be a very strong ship. 5 – WoWS – Ranked Season & IFHE changes appeared first on ShipsTalk. Thresholds or lets say the whole armor-damage model of WoWs is totally overengineered and not well suited for a game. It is set to -1% for light calibers up to 139 mm, and to -8% for the rest. So overall, I'd consider the changes to be a bit of a buff to light cruisers as they will need IFHE much less and can actually create ship builds that don't have it. T1-7 ships will have a 25% bonus to penetration, while T8-10 ships retain the current 30% bonus. It is set to -1% for light calibers up to 139 mm, and to -8% for the rest. But this is what you get if you copy paste WoT damage/armor mechanics (which were not suited for that game either...). This is a secondary build OHIO without IFHE, after the IFHE rework. In case the change is adopted, IFHE is automatically reset for 4 skill points. Demand Team Work Rewards + Ocean BEST map in game. So now without will pen 30mm only without IFHE but with higher fire chance cause you take it off. 107 votes, 38 comments. 7 comments in this topic. What have we done to deserve this, Wargaming? It has all of the good characteristics of its lower tier predecessors, while also addressing several annoyances that essentially all the lower tier ships suffer from. A ship has to be both a military base and a combat vehicle, since it is designed for long autonomous operations. The reason this is a good place to be is because CLs can no longer penetrate 38mm plating, and there aren't really any important plating thresholds between 32mm and 38mm, so it simply isn't worth losing fire chance for no noticeable improvement in penetration performance, provided you're also OK with other skills working at 50% or aren't working at all. IFHE and the latest planned changes to it are merely a bad bandaid for a damage model that is way too complex for what effect it has in game. This change should make IFHE more viable on DDs and reduce its excessive performance on some cruisers. the "C" in "Wargaming" stands for competence. hard to explain effects for the player (shell exploded in torp belt, didnt deal any damage). On the other side, IIRC Wooster doesn't have 30mm on the middle sides, so this change will buff a bit her mid section against some BBs. But instead of just balancing the Belfast, Worcester, Harugumo and perhaps a small number of less OP ships, they're screwing over a massive number of ships with some weird blanket change. This means that without IFHE, the Worcester will be able to pen up to and including 30mm. T1-7 ships will have a 25% bonus to penetration, while T8-10 ships retain the current 30% bonus. Even with the changes to smoke, Radio Location seems like it may not be worth the 4 points. other funny things like: my DD just bounced a Yamato shell. This change is also affecting the Akizuki line so that those 100m guns no longer will be able to pen 32mm even with IFHE. Bonus and ad-free content available with Stitcher Premium. The funny part is, this IFHE change it's actually a second huge nerf for Atlanta(and Flint too i guess) since you will still be forced to take the skill to be able to damage same tier ships but at the same time it will only give you 26mm pen instead of the current 27mm, making you completely unable to damage t8+ cruisers. 33% for regular penetrations and 100% for citadel hits), but rather becomes a coefficient that determines the proportion of damage dealt, so ships with a lower coefficient will deal less damage, rather than being unable do deal damage at all. The formula for fire chance can be found in Fires. 16 posts. With the IFHE changes, 152mm-180mm CLs get nerfed in relation to 203mm+ CAs, but it seems that there's some way to mitigate the nerfs, with some, uh, creative thinking: Let's take cruiser Cleveland as an example: Pay attention to the 6th and last row - for this represents an interesting middle ground where IFHE offers enough penetration to just pass the 32mm threshold which allows Cleveland to penetrate the minimum plating on T8+ BBs, but not suffer as huge a fire chance nerf of fully-retrained IFHE otherwise (as retraining reduces the effectiveness of the skill by 50% - yes, both the buff and the nerf). Such changes were required in order to carefully adjust the balance of selected warships. Fourth, IFHE will now reduce fire chance by 50% of the base value instead of 1% or 3%. 2020-03-12 Currently working on IFHE changes With IFHE it was all about just hitting the target and dealing thousands of damage very, very, very quickly, without fires, and nearly irregardless of a target's angle. With the IFHE changes, 152mm-180mm CLs get nerfed in relation to 203mm+ CAs, but it seems that there's some way to mitigate … Never submarines, they said. Discussing the IFHE changes in Round 2 of testing, tiers 8 - 10 only getting 25% HE pen. Note that important cutoff values for penetration are: 19mm (T8+ destroyer hulls and CA/BB superstructures) 25mm (Most BB decks and casemates around T8, CA bow/aft/deck T8+) 32mm (T8+ BB bow/aft, some BB decks) HE pen formula is: round(cal/6) > … By Vikala, April 10, 2020 in General Discussions. The penalty to firing chance changes with caliber now. The ship itself is good and I would say worth it. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The Umikaze has 25mm of side plating, so IFHE helps with 1 DD in the T2-T4 range. Maybe Radio Location. It's that raw DPM that completely overshadow fire based DOT playing. Get the latest news and developments here and play for free! Read writing from Devblog Wows on Medium. Very few ships or lines in this game retain a power creep-proof status...if any. With IFHE, 130mm guns can pen 27mm of armor. 5 – WoWS – Ranked Season & IFHE changes The post Episode No. Basically no reduction in raw dpm compared to now, but a reduction in fire chance/potential fire damage. In today's video I will be going through new upcoming IFHE changes and showing you examples of how it works now and how it will work after the change. All trademarks and trademark rights pertaining to warships and aircraft are proprietary to the respective rights holders. Wooster is my most played ship and I'm not concerned by these changes. In other words, less fire starter potential, same raw damage potential, less survivability for bow and stern platings but a tad more survivability against BBs with caliber up to 429mm on mid section plates. IFHE and you: How it works and what it's good for Sign in to follow this . Nothing that needs or uses IFHE will be playable after the change, literally nothing, so no, wooster is a 100% worthless ship afterwards. 12,324 posts. Never submarines, they said. ST, IFHE changes. There is no rounding after IFHE - that is now done only for the base HE pen calculation; so you simply stay at 37.5mm penetration which is less than 38mm, so you cannot penetrate it. It's a Nerf to HE spammers the heavily reduced fire chance will decrease their damage by a lotm. We’re all just chasing the best ship for the patch we are in. With IFHE it changes to exactly 39mm. I am really very concerned about the changes being proposed. World of Warships - free-to-play naval warfare-themed massively multiplayer game from Wargaming. Epic battles rage across the oceans of the world in order to claim victory among teams comprised of the greatest representatives from the era of multi-ton marine giants. 12 [WA2K] Vikala. There is no rounding ability there. There's basically no upside for the poor Atlanta: … … Having said that this table may give people an idea if the skill is of value to them. Get the latest news and developments here and play for free! Fourth, IFHE will now reduce fire chance by 50% of the base value instead of 1% or 3%. There is no true permanence in this game. Anyone who's worked on projects of any size, or especially software projects such as this knows that there is usually a single person calling the shots here. Imo, it's never been about the fire chance, when it comes to being spammed by Wooster, Kiti/Hag, and others. 150-155mm: 32-33mm, 48mm for KM BB secondaries. 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